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flowersinthesand wrote Vibe 3.0.0-Alpha12 released on February 5, 2015.

API


Table of Contents


module "vibe-protocol"

This module contains the reference implementation of the Vibe server and client. If you are unfamiliar to Node.js or JavaScript, don't worry and just focus on the following example. To run example, write server.js and client.js by copy and paste to the folder where you have installed vibe-protocol module. Then, open two consoles, type node server and node client respectively.

Echo and Chat

This example is very simple but demonstrates essential functionalities of the protocol so that if you are going to implement the protocol, I recommend you to port this example to your implementation and use it as quick start guide.

  • URI is http://localhost:8080/vibe.
  • echo event is sent back to the client that sent the event.
  • chat event is broadcasted to every client that connected to the server.

server.js

var http = require("http");
var url = require("url");
var vibe = require("vibe-protocol");
var server = vibe.server();
var sockets = [];

server.on("socket", function(socket) {
    // To provide a repository of opened socket 
    sockets.push(socket);
    socket.on("close", function() {
        // Equal to sockets.remove(socket);
        sockets.splice(sockets.indexOf(socket), 1);
        console.log("on close event");
    });
    // Actions for echo and chat events
    socket.on("echo", function(data) {
        console.log("on echo event:", data);
        socket.send("echo", data);
    })
    .on("chat", function(data) {
        console.log("on chat event:", data);
        sockets.forEach(function(socket) {
            socket.send("chat", data);
        });
    });
});

http.createServer().on("request", function(req, res) {
    if (url.parse(req.url).pathname === "/vibe") {
        server.handleRequest(req, res);
    }
})
.on("upgrade", function(req, sock, head) {
    if (url.parse(req.url).pathname === "/vibe") {
        server.handleUpgrade(req, sock, head);
    }
})
.listen(8080);

client.js

var vibe = require("vibe-protocol");
var client = vibe.client();
var socket = client.open("http://localhost:8080/vibe");

socket.on("open", function() {
    socket.send("echo", "An echo message");
    socket.send("chat", "A chat message");
})
.on("close", function() {
    console.log("on close event");
})
.on("chat", function(data) {
    console.log("on chat event:", data);
})
.on("echo", function(data) {
    console.log("on echo event:", data);
});

export function client(): Client

Creates a vibe client that is a factory to create a socket working as standalone.

export function server(): Server

Creates a vibe server that is installed by passing request and upgrade events dispatched by Node's HTTP/HTTPS server to the server.

interface Client

Client is a factory to create a socket and expected as injectable component.

open (uri: string, options?: SocketOptions): Socket

It creates a socket, connects to the given URI with given options and returns it. It is an asynchronous operation so the returned socket must be connecting. Once the open event has been fired on the socket, I/O operations will be available.

interface SocketOptions

An optional interface for client to establish a socket.

transport: string

A transport id. It's set by handshaking according to server's configuration so you don't need to set it explicitly unless you want to test something. These are available: ws, sse, streamxhr, streamxdr, streamiframe, longpollajax, longpollxdr and longpolljsonp. However none of them runs on browser so streamxdr, streamiframe, longpollxdr and longpolljsonp are not meaningful and just simulate their expected behaviors.

interface Server

Server consumes HTTP and WebSocket resources and produces Socket and is expected as injectable component. It inherits EventEmitter.

handleRequest (req: http.IncomingMessage, res: http.ServerResponse): void

Untainted req and res are expected to be passed from Node's HTTP/HTTPS server's request event.

handleUpgrade (req: http.IncomingMessage, socket:net.Socket, head: buffer.Buffer): void

Untainted req, socket and head are expected to be passed from Node's HTTP/HTTPS server's upgrade event.

on(event: string, handler: Function): Server

Adds a given event handler for a given event.

socket (socket: Socket): void

Fired when a socket representing client is opened. Its state is opened so I/O operations are possible.

setTransports (transports: string[]): void

A set of transport to allow connections. By default, it is set to ws, sse, streamxhr, streamxdr, streamiframe, longpollajax, longpollxdr and longpolljsonp.

setHeartbeat (heartbeat: number): void

A heartbeat interval value in milliseconds. A opened socket continuously sends a heartbeat event to the server each time the value has elapsed. Actually, the socket sends the event 5 seconds before the heartbeat timer expires to wait the server's echo. If the event echoes back within 5 seconds, the socket reset the timer. Otherwise, the close event is fired. For that reason, the value must be larger than 5000 and the default value is 20000.

set_heartbeat (_heartbeat: number): void

It is the 5 seconds from the explanation for heartbeat and is in milliseconds unit. This is only for speeding up heartbeat tests.

interface Socket

An interface representing the server if it's created by vibe.client or client if it's created by vibe.server. It inherits EventEmitter.

close(): Socket

Closes the socket.

on(event: string, handler: Function): Socket

Adds a given event handler for a given event.

open (): void

Fired when a socket is opened. Only valid for socket obtained from the client, vibe.client.

close (): void

Fired when a socket is closed for any reason.

[event: string]: (data?: any, reply?: {resolve: (data?: any) => void; reject: (data?: any) => void}) => void

Fired when the counterpart sends an event. If the counterpart attaches resolved or rejected callbacks, reply object will be provided.

send(event: string, data?: any, resolved?: (data?: any) => void, rejected?: (data?: any) => void): Socket

Sends an event with given event name and data attaching resolved and rejected callbacks.