Reference
Table of Contents
Installation
Vibe Java Server requires Java 7 and is distributed through Maven Central. Add the following dependency to your build or include it on your classpath manually.
<dependencies>
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>vibe-server</artifactId>
<version>3.0.0-Alpha7</version>
</dependency>
</dependencies>
Vibe Java Platform is created to run a vibe application on any framework or server transparently without or with a little bit of effort. See reference guide for what platforms are supported, how to install vibe on them and what you can do when your favorite platform is not supported.
Examples
Atmosphere example.
@WebListener
public class Bootstrap implements ServletContextListener {
@Override
public void contextInitialized(ServletContextEvent event) {
final Server server = new DefaultServer();
// socketAction
ServletContext context = event.getServletContext();
ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), new VibeAtmosphereServlet() {
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
});
reg.setAsyncSupported(true);
reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
reg.addMapping("/vibe");
}
@Override
public void contextDestroyed(ServletContextEvent sce) {}
}
Server
Server is a vibe application in a nutshell consuming HTTP exchange and WebSocket and producing and managing socket.
Configuring Server
The protocol options should be centralized in server side and configured through DefaultServer
. Every option has a proper default value so you don't need to touch it unless there's anything else.
Heartbeat
An heartbeat interval value in milliseconds. An opened socket in client continuously sends an heartbeat event to the server each time the value has elapsed. Actually, the socket sends the event 5 seconds before the heartbeat timer expires to wait the server's echo. If the event echoes back within 5 seconds, the socket reset the timer. Otherwise, both client and server fires the close
event. For that reason, the value must be larger than 5000
. The default value is 20000
.
server.setHeartbeat(30 * 1000);
Handling Socket
When a socket is opened, actions added via socketAction(Action<ServerSocket> action)
are executed with it. It's allowed to add several actions before and after installation, so you don't need to centralize all your code to one class.
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(ServerSocket socket) {
// Your logic here
}
});
Selecting Sockets
It's a common use case to select some sockets and do something with them like dealing with persistence entities or HTML elements. When a socket has been closed, it is evicted from the server immediately, so socket being passed to action is always in the open state where I/O operations are available.
All
all(Action<ServerSocket> action)
executes the given action finding all of the socket in this server.
server.all(new Action<ServerSocket>() {
@Override
public void on(ServerSocket socket) {
// Your logic here
}
});
By Tag
A socket may have several tags and a tag may have several sockets like many-to-many relationship. byTag(String[] names, Action<ServerSocket> action)
finds socket accepting one or more tag names and executes the given action.
server.byTag("room#201", new Action<ServerSocket>() {
@Override
public void on(ServerSocket socket) {
// Your logic here
}
});
Writing Sentence
Sentence
is a fluent interface to deal with a group of sockets. Finder methods return a sentence when being called without action. Use of sentence is preferred to that of action if the goal is same. Because, it enables to write one-liner action and uses an action implementing Serializable
in execution, which is typically required in clustering and picky to use as anonymous class form.
server.all().send("foo", "bar");
server.byTag("room#201", "room#301").send("message", "time to say goodbye").close();
Socket
Socket is a connectivity between the two vibe endpoints where event occurs.
Life Cycle
Socket can be in either opened state where I/O operations are possible or closed state where close
event fires and I/O operations are not possible, but it is always expected in the opened state to user. In other words, do not hold a reference on socket unless the reference shares the same life cycle of socket. It makes things complicated since it is stateful and also may result in a problem in clustered environment.
Note
- To deal with socket, always create a socket action and pass it to server.
- Otherwise make sure a socket you are dealing with is not closed.
Tracking socket state
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
System.out.println("opened");
socket.closeAction(new VoidAction() {
@Override
public void on() {
System.out.println("closed");
}
});
}
});
Properties
These are read only.
URI
A URI used to connect. To work with URI parts, use java.net.URI
or something like that.
URI.create(socket.uri()).getQuery();
Tags
A set of tag names. It's modifiable, deal with it as a plain set.
Set<String> tags = socket.tags();
tags.add("account#flowersinthesand");
Tagging
As a socket is a just connectivity, it is not suibtable for handling a specific entity in the real world. For example, when an user signs in using multiple devices like desktop, laptop, tablet and smartphone, if someone sends a message, it should be delivered to all devices where the user signed in. To do that, you need a way to handle multiple sockets, devices, as a single entity, user.
That's why tag is introduced. A tag is used to point to a group of sockets like class attribute in HTML. Tag set is managed only by server and unknown to client. tag(String... names)
/untag(String... names)
attcahes/detaches given names of tags to/from a socket.
Tagging
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
socket.tag(Uris.parse(socket.uri()).param("name"));
}
});
Using tag
@Component
public class AccountEntityListener {
@Resource
private Server server;
@PostUpdate
public void postUpdate(Account acc) {
server.byTag(acc.name()).send("/account/update", acc);
}
}
Error Handling
To capture any error happening in the socket, use error
event. As an argument, Throwable
in question is passed. Only if the error occurs in processing protocol, an instance of ServerException
is passed. If not, for example, the error occurs in the underlying platform, a throwable thrown by the platform is provided directly.
Note
- Errors thrown by user created event handler are not propagated to
error
event.
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
socket.errorAction(new Action<Throwable>() {
@Override
public void on(Throwable error) {
error.printStackTrace();
}
});
}
});
Sending and Receiving Event
on(String event, Action<T> action)
attaches an event handler. In receiving events, the allowed Java types, T
, for data are corresponding to JSON types:
Number |
String |
Boolean |
Array |
Object |
null |
Integer or Double |
String |
Boolean |
List<T> |
Map<String, T> |
null or Void |
send(String event)
and send(String event, Object data)
sends an event with or without data, respectively. Unlike when receiving event, when sending event you can use any type of data. But, it will be converted to JSON according to the above table.
In both cases, you can use any event name except reserved ones: close
and error
.
Note
- To manage a lot of events easily, use URI as event name format like
/account/update
.
The client sends events and the server echoes back to the client.
Server
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
socket.on("echo", new Action<Object>() {
@Override
public void on(Object data) {
System.out.println(data);
socket.send("echo", data);
}
});
}
});
Client
vibe.open("http://localhost:8080/vibe")
.on("open", function() {
this.send("echo", Math.PI)
.send("echo", "pi")
.send("echo", {"p": "i"})
.send("echo", ["p", "i"]);
})
.on("echo", function(data) {
console.log(data);
});
The server sends events and the client echoes back to the server.
Server
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
socket.on("echo", new Action<Object>() {
@Override
public void on(Object data) {
System.out.println(data);
}
})
.send("echo", Math.PI)
.send("ehco", "pi")
.send("echo", new HashMap<String, String>() { { put("p", "i"); } })
.send("echo", Arrays.asList(new String[] {"p", "i"}));
}
});
Client
vibe.open("http://localhost:8080/vibe")
.on("echo", function(data) {
console.log(data);
this.send("echo", data);
})
Getting and Setting Result of Event Processing
You can get the result of event processing from the client in sending event using send(String event, Object data, Action<T> resolved)
and send(String event, Object data, Action<T> resolved, Action<U> rejected)
where the allowed Java types, T
, are the same with in receiving event, and set the result of event processing to the client in receiving event by using Reply
as data type in an asynchronous manner. Either resolved or rejected callback is executed once when the client executes it. You can apply this functionality to sending events in order, Acknowledgements, Remote Procedure Call and so on.
Note
- Beforehand determine whether to use rejected callback or not to avoid writing unnecessary rejected callbacks.
The client sends events attaching callbacks and the server executes one of them with the result of event processing.
Server
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
socket.on("/account/find", new Action<Reply<String>>() {
@Override
public void on(Reply<String> reply) {
String id = reply.data();
System.out.println(id);
try {
reply.resolve(Account.find.byId(id));
} catch(EntityNotFoundException e) {
reply.reject("¯\(°_o)/¯");
}
}
});
}
});
Client
vibe.open("http://localhost:8080/vibe")
.on("open", function(data) {
this.send("/account/find", "flowersinthesand", function(data) {
console.log("resolved with " + data);
}, function(data) {
console.log("rejected with " + data);
})
.send("/account/find", "flowersits", function(data) {
console.log("resolved with " + data);
}, function(data) {
console.log("rejected with " + data);
});
});
The server sends events attaching callbacks and the client executes one of them with the result of event processing.
Server
server.socketAction(new Action<ServerSocket>() {
@Override
public void on(final ServerSocket socket) {
socket.send("/account/find", "flowersinthesand", new Action<Map<String, Object>>() {
@Override
public void on(Map<String, Object> data) {
System.out.println("resolved with " + data);
}
}, new Action<String>() {
@Override
public void on(String data) {
System.out.println("rejected with " + data);
}
})
.send("/account/find", "flowersits", new Action<Map<String, Object>>() {
@Override
public void on(Map<String, Object> data) {
System.out.println("resolved with " + data);
}
}, new Action<String>() {
@Override
public void on(String data) {
System.out.println("rejected with " + data);
}
});
}
});
Client
vibe.open("http://localhost:8080/vibe")
.on("/account/find", function(id, reply) {
console.log(id);
if (id === "flowersinthesand") {
reply.resolve({name: "Donghwan Kim"});
} else {
reply.reject("¯\(°_o)/¯");
}
});
Accessing Platform-Specific Object
In any case, platform-specific objects like HTTP request-response exchange and WebSocket underlie a socket and sometimes you need to access those objects, for example to get some attributes from a session where a socket is associated. Then you can access them using unwrap(Class<?> clazz)
.
Note
- The purpose of
unwrap(Class<?> clazz)
is to get such a platform-specific object like session only and not to manipulate them. The method is likley to be removed after landing of authentication feature.
- Authentication is a high-level concept involving many other issues like choosing an authentication method, implementing that method and making it work in a clustered environment, and framework like Servlet and Play already have supported it in their own way. Overall approaches and examples will be added following Authentication feature.
Accessing HttpSession on Atmosphere.
HttpSession session = socket.unwrap(AtmosphereResource.class).getRequest().getSession();
Accessing HttpSession on Servlet.
HttpSession session = socket.unwrap(HttpServletRequest.class).getSession();
Integration
Here is how to integrate Vibe Java Server with awesome technologies.
Dependency Injection
With Dependency Injection, you can inject Server wherever you need. Registers a Server
as a singleton component and inject it wherever you want to handle socket.
Examples
Spring example
@WebListener
public class Bootstrap implements ServletContextListener {
@Override
@SuppressWarnings("resource")
public void contextInitialized(ServletContextEvent event) {
AnnotationConfigApplicationContext applicationContext = new AnnotationConfigApplicationContext(SpringConfig.class);
// Installs the server on Atmosphere platform
Server server = applicationContext.getBean(Server.class);
ServletContext context = event.getServletContext();
ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), new VibeAtmosphereServlet() {
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
});
reg.setAsyncSupported(true);
reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
reg.addMapping("/vibe");
}
@Override
public void contextDestroyed(ServletContextEvent sce) {}
}
@Configuration
@EnableScheduling
@ComponentScan(basePackages = { "simple" })
public class SpringConfig {
// Registers the server as a component
@Bean
public Server server() {
return new DefaultServer();
}
}
@Component
public class Clock {
// Injects the server
@Autowired
private Server server;
@Scheduled(fixedRate = 3000)
public void tick() {
server.all().send("chat", "tick: " + System.currentTimeMillis());
}
}
Clustering
All of the Message Oriented Middleware (MOM) supporting publish and subscribe model can be used to cluster multiple vibe applications with ClusteredServer
. ClusteredServer
intercepts a method invocation to all
and byTag
, converts the call into a message and execute actions added via publishAction(Action<Map<String,Object>> action)
with that message.
All you need is to add an action to publishAction(Action<Map<String,Object>> action)
to publish message to all servers in the cluster including the one issued and to pass them to messageAction().on(Map<String,Object> message)
when receiving such messages from other server.
Examples
Note
- Most MOM in Java requires message to be serialized. In other words,
Action
instance used in all
and byTag
(not socketAction
) should implement Serializable
. Whereas Action
is generally used as anonymous class, but Serializable
can't be used in that manner. Therefore always use Sentence
instead of Action
especially in this case. However, Java 8's lambda has no such issues with additional bound. For example, you can use a lambda like server.all((Action<ServerSocket> & Serializable) socket -> socket.send("chat", "Hi"))
.
Hazelcast example.
@WebListener
public class Bootstrap implements ServletContextListener {
@Override
public void contextInitialized(ServletContextEvent event) {
HazelcastInstance hazelcast = HazelcastInstanceFactory.newHazelcastInstance(new Config());
final ClusteredServer server = new ClusteredServer();
final ITopic<Map<String, Object>> topic = hazelcast.getTopic("vibe");
// Some one server in the cluster published a message
// Pass it to this local server
topic.addMessageListener(new MessageListener<Map<String, Object>>() {
@Override
public void onMessage(Message<Map<String, Object>> message) {
System.out.println("receiving a message: " + message.getMessageObject());
server.messageAction().on(message.getMessageObject());
}
});
// This local server got a method call from all or byTag and created a message
// Publish it to every server in the cluster
server.publishAction(new Action<Map<String, Object>>() {
@Override
public void on(Map<String, Object> message) {
System.out.println("publishing a message: " + message);
topic.publish(message);
}
});
// socketAction
ServletContext context = event.getServletContext();
ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), new VibeAtmosphereServlet() {
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
});
reg.setAsyncSupported(true);
reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
reg.addMapping("/vibe");
}
@Override
public void contextDestroyed(ServletContextEvent sce) {}
}