Vibe has been renamed to Cettia and is no longer maintained! Use Cettia. ×
flowersinthesand wrote Vibe 3.0.0-Alpha12 released on February 5, 2015.

Reference


Table of Contents


Installation

Vibe Java Server requires Java 7 and is distributed through Maven Central. Add the following dependency to your build or include it on your classpath manually.

<dependency>
    <groupId>org.atmosphere</groupId>
    <artifactId>vibe-server</artifactId>
    <version>3.0.0-Alpha15</version>
</dependency>

Vibe Java Platform is created to run a vibe application on any framework or server transparently without or with a little bit of effort. See reference guide for what platforms are supported, how to install vibe on them and what you can do when your favorite platform is not supported.

Examples

Atmosphere example.

@WebListener
public class Bootstrap implements ServletContextListener {
    @Override
    public void contextInitialized(ServletContextEvent event) {
        final Server server = new DefaultServer();
        // socketAction

        HttpTransportServer httpTransportServer = new HttpTransportServer().transportAction(server);
        WebSocketTransportServer wsTransportServer = new WebSocketTransportServer().transportAction(server);

        ServletContext context = event.getServletContext();
        Servlet servlet = new VibeAtmosphereServlet().httpAction(httpTransportServer).wsAction(wsTransportServer);
        ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), servlet);
        reg.setAsyncSupported(true);
        reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
        reg.addMapping("/vibe");
    }

    @Override
    public void contextDestroyed(ServletContextEvent sce) {}
}

Server

Server is a vibe application in a nutshell consuming transport and producing and managing socket.

Configuring Server

The protocol options should be centralized in server side and configured through DefaultServer. Every option has a proper default value so you don't need to touch it unless there's anything else.

Heartbeat

An heartbeat interval value in milliseconds. An opened socket in client continuously sends an heartbeat event to the server each time the value has elapsed. Actually, the socket sends the event 5 seconds before the heartbeat timer expires to wait the server's echo. If the event echoes back within 5 seconds, the socket reset the timer. Otherwise, both client and server fires the close event. For that reason, the value must be larger than 5000. The default value is 20000.

server.setHeartbeat(30 * 1000);

Handling Socket

When a socket is opened, actions added via socketAction(Action<ServerSocket> action) are executed with it. It's allowed to add several actions at any time, so you don't need to centralize all your code to one class.

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(ServerSocket socket) {
        // Your logic here
    }
});

Selecting Sockets

It's a common use case to select some sockets and do something with them like dealing with persistence entities or HTML elements. When a socket has been closed, it is evicted from the server immediately, so socket being passed to action is always in the open state where I/O operations are available.

All

all(Action<ServerSocket> action) executes the given action finding all of the socket in this server.

server.all(new Action<ServerSocket>() {
    @Override
    public void on(ServerSocket socket) {
        // Your logic here
    }
});

By Tag

A socket may have several tags and a tag may have several sockets like many-to-many relationship. byTag(String[] names, Action<ServerSocket> action) finds socket accepting one or more tag names and executes the given action.

server.byTag("room#201", new Action<ServerSocket>() {
    @Override
    public void on(ServerSocket socket) {
        // Your logic here
    }
});

Writing Sentence

Sentence is a fluent interface to deal with a group of sockets. Finder methods return a sentence when being called without action. Use of sentence is preferred to that of action if the goal is same. Because, it enables to write one-liner action and internally uses an action implementing Serializable in execution, which is typically required in clustering and picky to use as anonymous class form.

server.all().send("foo", "bar");
server.byTag("room#201", "room#301").send("message", "time to say goodbye").close();

TransportServer

TODO


Socket

Socket is a connectivity between the two vibe endpoints where event occurs.

Life Cycle

Socket can be in either opened state where I/O operations are possible or closed state where close event fires and I/O operations are not possible. However, it is supposed to call Server's finder methods to access sockets so socket is always expected in the opened state. Therefore, do not hold a reference on socket unless the reference shares the same life cycle of socket. It makes things complicated.

Note

  • To deal with socket, always create a socket action and pass it to server's finder methods.
  • Otherwise make sure a socket you are dealing with is not closed.

Tracking socket state.

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        System.out.println("opened");
        socket.closeAction(new VoidAction() {
            @Override
            public void on() {
                System.out.println("closed");
            }
        });
    }
});

Properties

These are read only.

URI

A URI used to connect. To work with URI parts, use java.net.URI or something like that.

URI.create(socket.uri()).getQuery();

Tags

A set of tag names. It's modifiable, deal with it as a plain set.

Set<String> tags = socket.tags();
tags.add("account#flowersinthesand");

Tagging

As a socket is a just connectivity, it is not suibtable for handling a specific entity in the real world. For example, when an user signs in using multiple devices like desktop, laptop, tablet and smartphone, if someone sends a message, it should be delivered to all devices where the user signed in. To do that, you need a way to handle multiple sockets, devices, as a single entity, user.

That's why tag is introduced. A tag is used to point to a group of sockets like class attribute in HTML. Tag set is managed only by server and unknown to client. tag(String... names)/untag(String... names) attcahes/detaches given names of tags to/from a socket.

Note

  • To manage a lot of tags easily, use URI as tag name format like /user/flowersinthesand.

Notifying user of the login/logout through other device.

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        Uri uri = Uris.parse(socket.uri());
        final String username = uri.param("username");
        final String devicename = uri.param("devicename");
        socket.tag(username).closeAction(new VoidAction() {
            @Override
            public void on() {
                server.byTag(username).send("/logout", "Using device " + devicename);
            }
        });
        server.byTag(username).send("/login", "Using device " + devicename);
    }
});

Error Handling

To capture any error happening in the socket, use error event. As an argument, Throwable in question is passed. Exceptions from the underlying transport are also propagated.

Note

  • Errors thrown by user created event handler are not propagated to error event.
server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        socket.errorAction(new Action<Throwable>() {
            @Override
            public void on(Throwable error) {
                error.printStackTrace();
            }
        });
    }
});

Sending and Receiving Event

on(String event, Action<T> action) attaches an event handler. In receiving events, the allowed Java types, T, for data are corresponding to JSON types:

Number String Boolean Array Object null
Integer or Double String Boolean List<T> Map<String, T> null or Void

send(String event) and send(String event, Object data) sends an event with or without data, respectively. Unlike when receiving event, when sending event you can use any type of data. But, it will be converted to JSON according to the above table.

In both cases, you can use any event name except reserved ones: close and error.

Note

  • To manage a lot of events easily, use URI as event name format like /account/update.

The client sends events and the server echoes back to the client.

Server

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        socket.on("echo", new Action<Object>() {
            @Override
            public void on(Object data) {
                System.out.println(data);
                socket.send("echo", data);
            }
        });
    }
});

Client

vibe.open("http://localhost:8080/vibe")
.on("open", function() {
    this.send("echo", Math.PI)
    .send("echo", "pi")
    .send("echo", {"p": "i"})
    .send("echo", ["p", "i"]);
})
.on("echo", function(data) {
    console.log(data);
});

The server sends events and the client echoes back to the server.

Server

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        socket.on("echo", new Action<Object>() {
            @Override
            public void on(Object data) {
                System.out.println(data);
            }
        })
        .send("echo", Math.PI)
        .send("ehco", "pi")
        .send("echo", new HashMap<String, String>() { { put("p", "i"); } })
        .send("echo", Arrays.asList(new String[] {"p", "i"}));
    }
});

Client

vibe.open("http://localhost:8080/vibe")
.on("echo", function(data) {
    console.log(data);
    this.send("echo", data);
})

Getting and Setting Result of Event Processing

You can get the result of event processing from the client in sending event using send(String event, Object data, Action<T> resolved) and send(String event, Object data, Action<T> resolved, Action<U> rejected) where the allowed Java types, T, are the same with in receiving event, and set the result of event processing to the client in receiving event by using Reply as data type in an asynchronous manner. Either resolved or rejected callback is executed once when the client executes it. You can apply this functionality to sending events in order, Acknowledgements, Remote Procedure Call and so on.

Note

  • Beforehand determine whether to use rejected callback or not to avoid writing unnecessary rejected callbacks. For example, if required resource is not available, you can execute either resolved callback with null or rejected callback with exception.

The client sends events attaching callbacks and the server executes one of them with the result of event processing.

Server

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        socket.on("/account/find", new Action<Reply<String>>() {
            @Override
            public void on(Reply<String> reply) {
                String id = reply.data();
                System.out.println(id);
                try {
                    reply.resolve(Account.find.byId(id));
                } catch(EntityNotFoundException e) {
                    reply.reject("¯\(°_o)/¯");
                }
            }
        });
    }
});

Client

vibe.open("http://localhost:8080/vibe")
.on("open", function(data) {
    this.send("/account/find", "flowersinthesand", function(data) {
        console.log("resolved with " + data);
    }, function(data) {
        console.log("rejected with " + data);
    })
    .send("/account/find", "flowersits", function(data) {
        console.log("resolved with " + data);
    }, function(data) {
        console.log("rejected with " + data);
    });
});

The server sends events attaching callbacks and the client executes one of them with the result of event processing.

Server

server.socketAction(new Action<ServerSocket>() {
    @Override
    public void on(final ServerSocket socket) {
        socket.send("/account/find", "flowersinthesand", new Action<Map<String, Object>>() {
            @Override
            public void on(Map<String, Object> data) {
                System.out.println("resolved with " + data);
            }
        }, new Action<String>() {
            @Override
            public void on(String data) {
                System.out.println("rejected with " + data);
            }
        })
        .send("/account/find", "flowersits", new Action<Map<String, Object>>() {
            @Override
            public void on(Map<String, Object> data) {
                System.out.println("resolved with " + data);
            }
        }, new Action<String>() {
            @Override
            public void on(String data) {
                System.out.println("rejected with " + data);
            }
        });
    }
});

Client

vibe.open("http://localhost:8080/vibe")
.on("/account/find", function(id, reply) {
    console.log(id);
    if (id === "flowersinthesand") {
        reply.resolve({name: "Donghwan Kim"});
    } else {
        reply.reject("¯\(°_o)/¯");
    }
});

Accessing Underlying Object

In any case, transport underlies socket and resource like HTTP request-response exchange and WebSocket underlies transport. To access such underlying objects, use unwrap(Class<?> clazz).

Note

  • Don't manipulate returned object unless you know what you are doing.

Accessing platform-specific object through underlying resource.

ServerTransport transport = socket.unwrap(ServerTransport.class);
ServerHttpExchange http = transport.unwrap(ServerHttpExchange.class);
AtmosphereResource resource = http.unwrap(AtmosphereResource.class);
HttpSession session = resource.getRequest().getSession();

Transport

TODO


Integration

Here is how to integrate Vibe Java Server with awesome technologies.

Dependency Injection

With Dependency Injection, you can inject server wherever you need. Registers a Server as a singleton component and inject it wherever you want to handle socket.

Examples

Spring example

@WebListener
public class Bootstrap implements ServletContextListener {
    @Override
    @SuppressWarnings("resource")
    public void contextInitialized(ServletContextEvent event) {
        AnnotationConfigApplicationContext applicationContext = new AnnotationConfigApplicationContext(SpringConfig.class);
        Server server = applicationContext.getBean(Server.class);
        // socketAction

        HttpTransportServer httpTransportServer = new HttpTransportServer().transportAction(server);
        WebSocketTransportServer wsTransportServer = new WebSocketTransportServer().transportAction(server);

        // Installs the server on Atmosphere platform
        ServletContext context = event.getServletContext();
        Servlet servlet = new VibeAtmosphereServlet().httpAction(httpTransportServer).wsAction(wsTransportServer);
        ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), servlet);
        reg.setAsyncSupported(true);
        reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
        reg.addMapping("/vibe");
    }

    @Override
    public void contextDestroyed(ServletContextEvent sce) {}
}
@Configuration
@EnableScheduling
@ComponentScan(basePackages = { "simple" })
public class SpringConfig {
    // Registers the server as a component
    @Bean
    public Server server() {
        return new DefaultServer();
    }
}
@Component
public class Clock {
    // Injects the server
    @Autowired
    private Server server;

    @Scheduled(fixedRate = 3000)
    public void tick() {
        server.all().send("chat", "tick: " + System.currentTimeMillis());
    }
}

Clustering

All of the Message Oriented Middleware (MOM) supporting publish and subscribe model can be used to cluster multiple vibe applications with ClusteredServer. ClusteredServer intercepts a method invocation to all and byTag, converts the call into a message and execute actions added via publishAction(Action<Map<String,Object>> action) with that message.

All you need is to add an action to publishAction(Action<Map<String,Object>> action) to publish message to all servers in the cluster including the one issued and to pass them to messageAction().on(Map<String,Object> message) when receiving such messages from other server.

Note

  • Most MOM in Java requires message to be serialized. In other words, Action instance used in all and byTag (not socketAction) should implement Serializable. Whereas Action is generally used as anonymous class, but Serializable can't be used in that manner. Therefore always use Sentence instead of Action especially in this case. However, Java 8's lambda has no such issues with additional bound. For example, you can use a lambda like server.all((Action<ServerSocket> & Serializable) socket -> socket.send("chat", "Hi")).

Examples

Hazelcast example.

@WebListener
public class Bootstrap implements ServletContextListener {
    @Override
    public void contextInitialized(ServletContextEvent event) {
        HazelcastInstance hazelcast = HazelcastInstanceFactory.newHazelcastInstance(new Config());
        final ClusteredServer server = new ClusteredServer();
        final ITopic<Map<String, Object>> topic = hazelcast.getTopic("vibe");

        // Some one server in the cluster published a message
        // Pass it to this local server
        topic.addMessageListener(new MessageListener<Map<String, Object>>() {
            @Override
            public void onMessage(Message<Map<String, Object>> message) {
                System.out.println("receiving a message: " + message.getMessageObject());
                server.messageAction().on(message.getMessageObject());
            }
        });
        // This local server got a method call from all or byTag and created a message
        // Publish it to every server in the cluster
        server.publishAction(new Action<Map<String, Object>>() {
            @Override
            public void on(Map<String, Object> message) {
                System.out.println("publishing a message: " + message);
                topic.publish(message);
            }
        });

        // socketAction

        HttpTransportServer httpTransportServer = new HttpTransportServer().transportAction(server);
        WebSocketTransportServer wsTransportServer = new WebSocketTransportServer().transportAction(server);

        // Installs the server on Atmosphere platform
        ServletContext context = event.getServletContext();
        Servlet servlet = new VibeAtmosphereServlet().httpAction(httpTransportServer).wsAction(wsTransportServer);
        ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), servlet);
        reg.setAsyncSupported(true);
        reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
        reg.addMapping("/vibe");    
    }

    @Override
    public void contextDestroyed(ServletContextEvent sce) {}
}

Authentication and Authorization

There is nothing new for you.

TODO more explanation and examples will be added.

Note

  • Token based authentication using URI is preferred to cookie based authentication using HTTP cookie header because token based one works with any transport but cookie based one works with only HTTP transport. In fact, all provided transports are based on HTTP so it doesn't matter. However, you should be aware that cookie header is not sent to the server in the following cases, which is the case of Internet Explorer 6-9.
    • When HTTP Streaming or HTTP Long Polling is backed up by XDomainRequest.
    • When HTTP Long Polling is backed up by script tag and a given URI is cross origin.

Examples

  • Apache Shiro
  • JAAS
  • Play
  • Spring Security

Others

The following external projects usually maintained by contribution of the community also make it easy to integrate Vibe Java Server with other technologies.

Grails