Reference
Table of Contents
Bridge
Bridge is a module used to install your application on your desired platform.
Installation
Vibe Java Platform requires Java 7 and is distributed through Maven Central. Generally speaking, installing an application is to feed one or both of ServerHttpExchange
and ServerWebSocket
into the application using the bridge for the specific platform.
Atmosphere 2
The Atmosphere 2 makes the application run on most Servlet containers that support the Servlet Specification 2.3.
Note
- Requires Atmosphere 2.2 and later.
- Servlet less than version 3.1 can't read request asynchronously.
- Using Servlet 3 and Java WebSocket 1 together is unintuitive and inconvenient unless handling vendor-specific code, using
static
keyword or adopting Contexts and Dependency Injection (CDI). Since Atmosphere 2 handles vendor-specific things that is picky to maintain, we uses it as a platform.
Dependency
Add the following dependency to your build or include it on your classpath manually.
<dependencies>
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>vibe-platform-server-atmosphere2</artifactId>
<version>3.0.0-Alpha4</version>
</dependency>
</dependencies>
Example
To bridge application and Atmosphere, you should register a servlet of VibeAtmosphereServlet
overriding httpAction
and wsAction
. When registering servlet, you must set asyncSupported
to true
and set a init param, org.atmosphere.cpr.AtmosphereInterceptor.disableDefaults
, to true
.
@WebListener
public class Bootstrap implements ServletContextListener {
@Override
public void contextInitialized(ServletContextEvent event) {
// Your application
final org.atmosphere.vibe.server.Server server = new org.atmosphere.vibe.server.DefaultServer();
ServletContext context = event.getServletContext();
ServletRegistration.Dynamic reg = context.addServlet(VibeAtmosphereServlet.class.getName(), new VibeAtmosphereServlet() {
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
});
reg.setAsyncSupported(true);
reg.setInitParameter(ApplicationConfig.DISABLE_ATMOSPHEREINTERCEPTOR, Boolean.TRUE.toString());
reg.addMapping("/vibe");
}
@Override
public void contextDestroyed(ServletContextEvent sce) {}
}
With CDI, the following usage is also available.
@WebServlet(
value = "/vibe",
asyncSupported = true,
initParams = {
@WebInitParam(name = "org.atmosphere.cpr.AtmosphereInterceptor.disableDefaults", value = "true")
}
)
public class MyVibeAtmosphereServlet extends VibeAtmosphereServlet {
@Inject
// Your application
private org.atmosphere.vibe.server.Server server;
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
}
Java WebSocket API 1
Java WebSocket API 1 (JWA) from Java EE 7. There is no HTTP part in WebSocket API and it exists as a separate specification. To deal with HTTP resources, use Atmosphere or Servlet.
Dependency
Add the following dependency to your build or include it on your classpath manually.
<dependencies>
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>vibe-platform-server-jwa1</artifactId>
<version>3.0.0-Alpha4</version>
</dependency>
</dependencies>
Example
To bridge application and JWA, you should register a endpoint of VibeServerEndpoint
overriding wsAction
.
public class Bootstrap implements ServerApplicationConfig {
@Override
public Set<ServerEndpointConfig> getEndpointConfigs(Set<Class<? extends Endpoint>> set) {
// Your application
final org.atmosphere.vibe.server.Server server = new org.atmosphere.vibe.server.DefaultServer();
ServerEndpointConfig config = ServerEndpointConfig.Builder.create(VibeServerEndpoint.class, "/vibe")
.configurator(new Configurator() {
@Override
public <T> T getEndpointInstance(Class<T> endpointClass) throws InstantiationException {
return endpointClass.cast(new VibeServerEndpoint() {
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
});
}
})
.build();
return Collections.singleton(config);
}
@Override
public Set<Class<?>> getAnnotatedEndpointClasses(Set<Class<?>> set) {
return Collections.emptySet();
}
}
With CDI, the following usage is also available. Especially, this usage matches well with Servlet.
@ServerEndpoint("/vibe")
public class MyVibeServerEndpoint extends VibeServerEndpoint {
@Inject
// Your application
private org.atmosphere.vibe.server.Server server;
@Override
protected Action<ServerWebSocket> wsAction() {
return server.wsAction();
}
}
Netty 4
Netty 4 is an asynchronous event-driven network application framework.
Dependency
Add the following dependency to your build or include it on your classpath manually.
<dependencies>
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>vibe-platform-server-netty4</artifactId>
<version>3.0.0-Alpha4</version>
</dependency>
</dependencies>
Example
To bridge application and Netty, you should register a handler of VibeServerCodec
overriding httpAction
and wsAction
. When configuring handlers, you must add HttpServerCodec
in front of the handler.
public class Bootstrap {
public static void main(String[] args) throws Exception {
// Your application
final org.atmosphere.vibe.server.Server server = new org.atmosphere.vibe.server.DefaultServer();
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) {
ChannelPipeline pipeline = ch.pipeline();
pipeline.addLast(new HttpServerCodec())
.addLast(new VibeServerCodec() {
@Override
protected boolean accept(HttpRequest req) {
return URI.create(req.getUri()).getPath().equals("/vibe");
}
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
@Override
public Action<ServerWebSocket> wsAction() {
return server.websocketAction();
}
});
}
});
Channel channel = bootstrap.bind(8080).sync().channel();
channel.closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
}
Play 2
Play framework 2 is a high velocity web framework for Java and Scala.
Note
- Play can't read request asynchronously.
- Play can't send and receive text frame and binary frame together via a WebSocket connection.
- However, with Scala API, the above issues may be solved. vibe-java-platform#4
Dependency
Add the following dependency to your build.sbt
or include it on your classpath manually.
libraryDependencies ++= Seq(
"org.atmosphere" % "vibe-platform-server-play2" % "3.0.0-Alpha4"
)
Example
Write entry point for HTTP exchange and WebSocket extending Controller
.
import org.atmosphere.vibe.platform.Action;
import org.atmosphere.vibe.platfom.server.play2.*;
import play.libs.F.Promise;
import play.mvc.*;
import play.mvc.Http.Request;
public class Bootstrap extends Controller {
// Your application
static org.atmosphere.vibe.server.Server server = new org.atmosphere.vibe.server.DefaultServer();
@BodyParser.Of(BodyParser.TolerantText.class)
public static Promise<Result> http() {
PlayServerHttpExchange http = new PlayServerHttpExchange(request(), response());
server.httpAction().on(http);
return http.result();
}
public static WebSocket<String> ws() {
final Request request = request();
return new WebSocket<String>() {
@Override
public void onReady(WebSocket.In<String> in, WebSocket.Out<String> out) {
server.wsAction().on(new PlayServerWebSocket(request, in, out));
}
};
}
}
Mapping
Play doesn't allow to share URI between HTTP and WebSocket entry points. Instead of routes
, write Global.scala
in the default package and override onRouteRequest
. It's not easy to do that in Java, if any. Note that this uses internal API that has broken in minor release and even in patch release. I've confirmed the following code works in 2.2.2
and 2.3.2
.
import simple.{Bootstrap => T}
import play.api.GlobalSettings
import play.api.mvc._
import play.core.j._
object Global extends GlobalSettings {
override def onRouteRequest(req: RequestHeader): Option[Handler] = {
if (req.path == "/vibe") {
if (req.method == "GET" && req.headers.get("Upgrade").exists(_.equalsIgnoreCase("websocket"))) {
Some(JavaWebSocket.ofString(T.ws))
} else {
Some(new JavaAction {
val annotations = new JavaActionAnnotations(classOf[T], classOf[T].getMethod("http"))
val parser = annotations.parser
def invocation = T.http
})
}
} else {
super.onRouteRequest(req)
}
}
}
Servlet 3
Java Servlet 3.0 from Java EE 6 and Java Servlet 3.1 from Java EE 7. There is no WebSocket part in Servlet API and it exists as a separate specification. To use WebSocket with Servlet 3, use Atmosphere or Java WebSocket API.
Note
- Servlet less than version 3.1 can't read request asynchronously.
Dependency
Add the following dependency to your build or include it on your classpath manually.
<dependencies>
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>vibe-platform-server-servlet3</artifactId>
<version>3.0.0-Alpha4</version>
</dependency>
</dependencies>
Example
To bridge application and Servlet, you should register a servlet of VibeServlet
overriding httpAction
. When registering servlet, you must set asyncSupported
to true
.
@WebListener
public class Bootstrap implements ServletContextListener {
@Override
public void contextInitialized(ServletContextEvent event) {
// Your application
final org.atmosphere.vibe.server.Server server = new org.atmosphere.vibe.server.DefaultServer();
ServletContext context = event.getServletContext();
ServletRegistration.Dynamic reg = context.addServlet(VibeServlet.class.getName(), new VibeServlet() {
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
});
reg.setAsyncSupported(true);
reg.addMapping("/vibe");
}
@Override
public void contextDestroyed(ServletContextEvent sce) {}
}
With CDI, the following usage is also available. Especially, this usage matches well with Java WebSocket API.
@WebServlet(value = "/vibe", asyncSupported = true)
public class MyVibeServlet extends VibeServlet {
@Inject
// Your application
private org.atmosphere.vibe.server.Server server;
@Override
protected Action<ServerHttpExchange> httpAction() {
return server.httpAction();
}
}
Vert.x 2
The Vert.x 2 is a lightweight, high performance application platform for the JVM
Dependency
Add the following dependency to your build or include it on your classpath manually.
<dependencies>
<dependency>
<groupId>org.atmosphere</groupId>
<artifactId>vibe-platform-server-vertx2</artifactId>
<version>3.0.0-Alpha4</version>
</dependency>
</dependencies>
Example
To bridge application and Vert.x, just wrap Vert.x's HttpServerRequest
and ServerWebSocket
in VertxServerHttpExchange
and VertxServerWebSocket
respectively and pass them to application. But, it's not expected to wrap already manipulated resources.
public class Bootstrap extends Verticle {
@Override
public void start() {
// Your application
final org.atmosphere.vibe.server.Server server = new org.atmosphere.vibe.server.DefaultServer();
HttpServer httpServer = vertx.createHttpServer();
httpServer.requestHandler(new Handler<HttpServerRequest>() {
@Override
public void handle(HttpServerRequest req) {
if (req.path().equals("/vibe")) {
server.httpAction().on(new VertxServerHttpExchange(req));
}
}
});
httpServer.websocketHandler(new Handler<org.vertx.java.core.http.ServerWebSocket>() {
@Override
public void handle(org.vertx.java.core.http.ServerWebSocket socket) {
if (socket.path().equals("/vibe")) {
server.wsAction().on(new VertxServerWebSocket(socket));
}
}
});
httpServer.listen(8080);
}
}
Writing Bridges
By the way, the current API has not yet had enough to be regarded as stable as it's in Alpha phase so it may be changed not maintaining backward compatibility in any time later. If you don't care that, see the existing implementations.
Application
Application is a collection of actions that consumes ServerHttpExchange
and ServerWebSocket
produced by bridge. Therefore an application being able to run via Vibe Java Platform should expose actions to allow bridge to deliver ServerHttpExchange
and ServerWebSocket
.
public class App {
private Action<ServerHttpExchange> httpAction = new Action<ServerHttpExchange>() {
@Override
public void on(ServerHttpExchange http) {
// Your logic here
}
};
private Action<ServerWebSocket> wsAction = new Action<ServerWebSocket>() {
@Override
public void on(ServerWebSocket ws) {
// Your logic here
}
};
public Action<ServerHttpExchange> httpAction() {
return httpAction;
}
public Action<ServerWebSocket> wsAction() {
return wsAction;
}
}
ServerHttpExchange
A server-side HTTP request-response exchange. It is given when request headers are written.
Request properties
These are read only and might not be available in some platforms after endAction
or closeAction
.
URI
A request URI used to connect. To work with URI parts, use java.net.URI
or something like that.
URI.create(http.uri()).getQuery();
Method
A name of the request method.
switch (http.method()) {
case "GET":
case "POST":
// GET or POST
break;
}
Headers
Request headers.
for (String name : http.headerNames()) {
String value = http.header(name);
}
Reading request
read
initiates reading the request body and read chunk is passed to chunkAction
. Whether to read as text or binary is determined by the content-type header in conformance with RFC 2616. If the content-type header starts with text/
, chunk will be read as text and passed as String
. If not, chunk will be read as binary and passed as ByteBuffer
. Finally, the request is fully read. Then, endAction
is fired which is the end of the request.
Stringbuilder bodyBuilder = new Stringbuilder();
http.chunkAction(new Action<String>() {
@Override
public void on(String chunk) {
bodyBuilder.append(chunk);
}
})
.endAction(new VoidAction() {
@Override
public void on() {
String body = bodyBuilder.toString();
// Your logic here
}
})
.read();
For convenience, bodyAction
is provided which allows to receive the whole request body. However, note that if body is quite big it will drain memory in an instant.
http.bodyAction(new Action<String>() {
@Override
public void on(String body) {
// Your logic here
}
})
.read();
In cases where the response has already completed or the underlying platform can't read request body asynchronously, read
should be called after adding chunk
and body
event handlers.
Response properties
These are write only and not modifiable after the write of first chunk.
Status
A HTTP Status code for response.
http.setStatus(HttpStatus.NOT_IMPLEMENTED);
Headers
Response headers.
http.setHeader("content-type", "text/javascript; charset=utf-8");
Writing response
write
accepts a text chunk as String
and a binary chunk as ByteBuffer
and writes it to the response body. Each response must be completed by end
after writing all properties and chunks or even if there is nothing to write. It's the end of the response.
http.write("chunk").end();
For convenience, end
accepts chunk like write
. The below code is the same with the above one.
http.end("chunk");
Error handling
Any error happening in request-response exchange is propagated to actions added via errorAction
with Throwable
in question. Now Throwable
thrown by the underlying platform are provided directly.
http.errorAction(new Action<Throwable>() {
@Override
public void on(Throwable error) {
// Your logic here
}
});
End of HTTP exchange
When request is fully read by read
so endAction
is fired and response is completed by end
normally or the underlying connection is aborted abnormally for some reason like error, actions added via closeAction
are executed. It's the end of exchange. After this event, exchange should be not used.
http.closeAction(new VoidAction() {
@Override
public void on() {
// Your logic here
}
});
ServerWebSocket
A server-side WebSocket. It is given when WebSocket is opened.
Properties
These are read only and might not be available in some platforms after closeAction
.
URI
A request URI used to connect. To work with URI parts, use java.net.URI
or something like that.
URI.create(ws.uri()).getQuery();
Receiving frame
Text frame is passed to textAction
as String
and binary frame is passed to binaryAction
as ByteBuffer
. It's possible to receive both type of message through a single connection.
ws.textAction(new Action<String>() {
@Override
public void on(String data) {
// Your logic here
}
})
.binaryAction(new Action<ByteBuffer>() {
@Override
public void on(ByteBuffer data) {
// Your logic here
}
});
Sending frame
send
accepts a text frame as String
and a binary frame as ByteBuffer
and sends it through the connection. It's possible to send both type of message through a single connection.
ws.send("message");
Closing connection
close
closes the connection.
ws.close();
Error handling
Any error happening in this connection is propagated to actions added via errorAction
with Throwable
in question. Now Throwable
thrown by the underlying platform are provided directly.
ws.errorAction(new Action<Throwable>() {
@Override
public void on(Throwable error) {
// Your logic here
}
});
End of WebSocket
When the connection has been closed for any reason, close event handlers added via closeAction
are executed. It's the end of WebSocket. After this event, WebSocket should be not used.
ws.closeAction(new VoidAction() {
@Override
public void on() {
// Your logic here
}
});