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flowersinthesand wrote Vibe 3.0.0-Alpha12 released on February 5, 2015.

Reference


Table of Contents


Installation

As browser client

Download vibe.js the way you want.

Then load or link it by using either script tag or Asynchronous Module Definition loader.

Script tag

<script src="/vibe/vibe.min.js"></script>
<script>
var socket = vibe.open("/vibe");
</script>

AMD loader

require(["vibe"], function(vibe) {
    var socket = vibe.open("/vibe");
});

As Node.js client

vibe.js is available on npm under the name of vibe-client. Install the module.

npm install vibe-client --save

It will install the latest version adding it to dependencies entry in package.json in the current project folder. If you are on Windows, you may have trouble in installing Contextify. See a installation guide from jsdom.

Then load it as a Node.js module.

var vibe = require("vibe-client");
var socket = vibe.open("http://localhost:8080/vibe");

Socket

The feature-rich and flexible interface for two-way communication. To open a socket, use vibe.open(uri: string, options?: SocketOptions) or vibe.open(uris: string[], options?: SocketOptions). Each URI should follow a specific URI format specified by each transport but it's allowed to use a plain form of URI like http://localhost/vibe or /vibe for convenience. And socket options can be skipped.

Internally, vibe.open("http://host/vibe") is treated as vibe.open(["ws://host/vibe", "http://host/vibe?transport=stream", "http://host/vibe?transport=longpoll"]), which correspond to WebSocket, HTTP Streaming and HTTP Long Polling transport respectively.

Life Cycle

Socket always is in a specific state that can be accessed by state() method. According to the status of connection, transition between states occurs and this circulating transition makes a life cycle. The following list is a list of state which a socket can be in. In any case, if connection is closed due to error, error event will be fired before transition to closed.

  • preparing

    As an initial state of life cycle, it's internally used during reinitializing socket. State transition occurs to connecting without exception.

  • connecting

    The connecting event is fired. Given URIs, transports are created through transport factories specified by transports?: ((uri: string, options: TransportOptions) => Transport)[] option and used to establish a connection over wire. Each transport should establish a connection in time which is set to timeout option. If it turns out that the transport corresponding the current URI is not available, next URI is tried. The connecting event is an initial event where you can handle the socket during the life cycle.

    State transition occurs to

    • opened: if one of transports succeeds in establishing a connection.
    • closed: if close() method is called.
    • closed: if every transport fails to connect in time.

  • opened

    The connection is established successfully and communication is possible. The open event is fired. Only in this state, the socket can send and receive events via connection.

    State transition occurs to

    • closed: if close() method is called.
    • closed: if connection is closed cleanly.
    • closed: if heartbeat fails.
    • closed: if connection is disconnected due to some error.

  • closed

    The connection has been closed, has been regarded as closed or could not be opened. If reconnect? (lastDelay: number, attempts: number) option is set to false or returns false, the socket's life cycle ends here.

    State transition occurs to

    • waiting: if reconnect option returns a positive number.

  • waiting

    The socket waits out the reconnection delay. The waiting event is fired with the reconnection delay in milliseconds and the total number of reconnection attempts.

    State transition occurs to

    • preparing: after the reconnection delay.
    • closed: if close() method is called.

Error Handling

To capture any error happening in the socket, use error event. If any error is thrown by the socket, error event will be fired with Error object in question. In most cases, there is nothing you should do in error event.

Note

  • Errors thrown by user created event handler are not propagated to error event.
vibe.open("http://localhost:8080/vibe", {reconnect: false})
.on("error", function(error) {
    console.error(error);
});

Sending and Receiving Event

You can send event using send(event: string, data?: any) and receive event using on(event: string, onEvent: (data?: any) => void). Any event name can be used, except connecting, open, error, close and waiting and any data can be sent and received but it should be able to be marshalled/unmarshalled to JSON.

Note

  • Socket must be in opened state.
  • To manage a lot of events easily, use URI as event name format like /account/update.

The client sends events and the server echoes back to the client.

Client

vibe.open("http://localhost:8080/vibe", {reconnect: false})
.on("open", function() {
    this.send("echo", Math.PI)
    .send("echo", "pi")
    .send("echo", {"p": "i"})
    .send("echo", ["p", "i"]);
})
.on("echo", function(data) {
    console.log(data);
});

Server

server.on("socket", function(socket) {
    socket.on("echo", function(data) {
        console.log(data);
        this.send("echo", data);
    });
});

The server sends events and the client echoes back to the server.

Client

vibe.open("http://localhost:8080/vibe", {reconnect: false})
.on("echo", function(data) {
    console.log(data);
    this.send("echo", data);
})

Server

server.on("socket", function(socket) {
    socket.on("echo", function(data) {
      console.log(data);
    })
    .send("echo", Math.PI)
    .send("echo", "pi")
    .send("echo", {"p": "i"})
    .send("echo", ["p", "i"]);
});

Getting and Setting Result of Event Processing

You can get the result of event processing from the server in sending event using send(event: string, data?: any, onResolved?: (data?: any) => void, onRejected?: (data?: any) => void) and set the result of event processing to the server in receiving event using on(event: string, handler:(data?: any, reply?: {resolve: (data?: any) => void; reject: (data?: any) => void}) => void). Either resolved or rejected callback is executed once when the server executes it.

You can apply this functionality to sending events in order, Acknowledgements, Remote Procedure Call and so on.

Note

  • Socket must be in opened state.
  • Beforehand determine whether to use rejected callback or not to avoid writing unnecessary rejected callbacks. For example, if required resource is not available, you can execute either resolved callback with null or rejected callback with exception.

The client sends events attaching callbacks and the server executes one of them with the result of event processing.

Client

vibe.open("http://localhost:8080/vibe", {reconnect: false})
.on("open", function(data) {
    this.send("/account/find", "donghwan", function(data) {
        console.log("resolved with ", data);
    }, function(data) {
        console.log("rejected with ", data);
    })
    .send("/account/find", "flowersits", function(data) {
        console.log("resolved with ", data);
    }, function(data) {
        console.log("rejected with ", data);
    });
});

Server

server.on("socket", function(socket) {
    socket.on("/account/find", function(id, reply) {
      console.log(id);
      if (id === "donghwan") {
          reply.resolve({name: "Donghwan Kim"});
      } else {
          reply.reject("¯\(°_o)/¯");
      }
    });
});

The server sends events attaching callbacks and the client executes one of them with the result of event processing.

Client

vibe.open("http://localhost:8080/vibe", {reconnect: false})
.on("/account/find", function(id, reply) {
    console.log(id);
    if (id === "donghwan") {
        reply.resolve({name: "Donghwan Kim"});
    } else {
        reply.reject("¯\(°_o)/¯");
    }
});

Server

server.on("socket", function(socket) {
    socket.send("/account/find", "donghwan", function(data) {
        console.log("resolved with ", data);
    }, function(data) {
        console.log("rejected with ", data);
    })
    .send("/account/find", "flowersits", function(data) {
        console.log("resolved with ", data);
    }, function(data) {
        console.log("rejected with ", data);
    });
});

Reconnection

Reconnection has been disabled in the above code snippets for convenience of test, but it's essential for production so that it's enabled by default. The default strategy generates a geometric progression with initial delay 500 and ratio 2 (500, 1000, 2000, 4000 ...). To change it, set reconnect (delay: number, attempts: number): number function which receives the last delay in ms or null at first and the total number of reconnection attempts and should return a delay in ms or false not to reconnect.

Note

  • Don't add event handler by on method during dispatch including open event. Because reconnection doesn't remove existing event handlers, it will be duplicated in next life cycle.

Transport

As an interface that used to establish a connection, send and receive text and binary message and close the connection, it is used to build socket on top of itself. Of course transport doesn't have an influence on socket's functionalities.

Implementation

According to the technology, WebSocket transport factory, HTTP Streaming transport factory and HTTP Long polling transport factory are provided and accessible through vibe.transport.createWebSocketTransport, vibe.transport.createHttpStreamTransport and vibe.transport.createHttpLongpollTransport respectively.

Compatibility

The compatiblity of Vibe JavaScript Client depends on transport compatibility.

Browser

The browser support policy is the same with the one of jQuery 1.x.

Internet Explorer Chrome Firefox Safari Opera iOS Android
6+ (Current - 1) or Current (Current - 1) or Current 5.1+ 12.1x, (Current - 1) or Current 6.0+ 4.0+

A word in WebSocket cell stands for WebSocket protocol browser implements, and in order to use WebSocket in some browser, the server should implement WebSocket protocol the browser implements as well. A word list in HTTP Streaming and HTTP Long Polling cell stands for the host objects used to establish a read-only channel and the final host object is determined through feature detection automatically.

Browser Version WebSocket HTTP Streaming HTTP Long Polling
Internet Explorer 11 rfc6455 XMLHttpRequest XMLHttpRequest
10 rfc6455 XMLHttpRequest XMLHttpRequest
83 XDomainRequest2, iframe1 XMLHttpRequest1, XDomainRequest2, script
63 iframe1 XMLHttpRequest1, script
Chrome 25 rfc6455 EventSource XMLHttpRequest
Firefox 11 rfc6455 EventSource XMLHttpRequest
Safari 7.0 rfc6455 EventSource XMLHttpRequest
6.0 rfc6455 EventSource1, XMLHttpRequest XMLHttpRequest
5.1 hixie-763 EventSource1, XMLHttpRequest XMLHttpRequest
Opera 15 rfc6455 EventSource XMLHttpRequest
12.10 rfc6455 EventSource XMLHttpRequest
iOS 7.0 rfc6455 EventSource XMLHttpRequest
6.0 EventSource1, XMLHttpRequest XMLHttpRequest
Android 4.4 rfc6455 EventSource XMLHttpRequest
4.0 XMLHttpRequest XMLHttpRequest

Note

  • 1: only availabe in same origin connection
  • 2: xdrURL option required.
  • 3: binary features are not available.

Node.js

Node.js lower than 0.10 may work.

Version WebSocket HTTP Streaming HTTP Long Polling
0.10 rfc6455 EventSource XMLHttpRequest1

Note

  • 1: binary features are not available.

Quirks

There are problems which can't be dealt with in non-invasive way.

The browser limits the number of simultaneous connections

Applies to: HTTP transport

According to the HTTP/1.1 spec, a single-user client should not maintain more than 2 connections. This restriction actually varies with the browser. If you consider multiple topics to subscribe and publish, utilize the custom event using a single connection.

Sending an event emits a clicking sound

Applies to: cross-origin HTTP connection on browsers not supporting CORS

If a given url is cross-origin and the browser doesn't support CORS such as Internet Explorer 6, an invisible form tag is used to send data to the server. Here, a clicking sound occurs every time the form is submitted. There is no workaround.